Oculus Rift owners will be able to stream Xbox One games to their headsets starting December 21.
Keeping in mind that all headsets are being sold in a bundle with an Xbox One controller, this seems like a logical step in Oculus’ and Microsoft’s collaboration and one further.
Even thought it seems heaven- sent, there is a catch. You’ll need a Windows 10 gaming PC in order to stream. I guess that we’ll have to wait and see if it manages to become a success for both companies.
“It was earlier announced that all Windows 10 PCs will be compatible with Windows Holographic, a “mixed reality” experience that’ll let you immerse yourself in faraway lands.”
(Quoted text above comes from https://www.engadget.com/2016/08/16/windows-holographic-coming-to-all-windows-10-pcs-next-year/)
“While we still don’t know a lot about the application and all of its features, we can see that the requirements include a PC with 4GB of RAM, USB 3.0, DirectX 12, a CPU with 4 cores, 1GB of free storage and 1.5m x 2m of open space (you also have the option to add tracking sensors) to move around.”
(Text taken from http://www.tenforums.com/windows-10-news/70391-windows-holographic-spec-requirements-detailed.html)
Terry Myerson joins Intel CEO Brian Krzanich on stage at IDF to show Windows Holographic shell, coming to mainstream Windows 10 PCs and head-mounted displays in 2017.
Text source: Youtube video description
“In the latest test builds of Windows 10, Microsoft is now including a “Windows Holographic First Run” application that tests a machine to ensure it’s compatible. I’ve tested a variety of machines, and it appears that Microsoft’s minimum requirements are pretty basic:
4GB of RAM
USB 3.0 port
A graphics card with DirectX 12 support
4 CPU cores, including dual-core processors with hyperthreading”
Microsoft is planning to detail more about its VR headsets for Windows 10 at an event in December.
Text source: http://www.theverge.com/2016/11/21/13697268/microsoft-windows-10-vr-headsets-minimum-specs